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Popular Presentation Events
#1
A practical perspective on deep learning in audio software
#2
Audio APIs & driver models : under & above the hood
#3
Introduction to MIDI 2.0
#4
The many ways to play audio on the web
#5
From jailbreaking iPhones to Grammy awarded albums: How mobile apps are shaping the future of music production
#6
Units of measurement in C++
#7
11.00 - 11.25 Real-Time Applications with AVAudioEngine & 11.25 - 11.50 Audio Unit v3 Revisited
#8
Offloading audio and ML compute to specialised low power SoCs
#9
Life after the mixer - Software in live sound system applications
#10
No tracks or graphs? Designing sound-based educational audio workstations.
#11
Introducing your robot lead singer (Demo 12.30 - 14.00)
#12
Creator Tools: Building Kontakt instruments without Kontakt
#13
Sound Control: Enabling fast and flexible musical interface creation for disability (with demo)
#14
Run fast, sound great: Keys to successful voice management systems
#15
Porting the Hierarchical Music Specification Language (HMSL) to JUCE
#16
Creating a modular control surface ecosystem
#17
Real-time 101 - part I: Investigating the real-time problem space
#18
Real-time 101 - Part II: The real-time audio developer’s toolbox
#19
Real-time dataflow for audio
#20
How to prototype audio software
#21
Immutable music: or, the time-travelling sequencer
#22
High performance audio on iOS
#23
The business model canvas for audio entrepreneurs
#24
Blueprint: Rendering React.js to JUCE
#25
Loopers and bloopers
#26
Developing a rich, cross-platform consumer experience for ROLI LUMI with JUCE, React Native and Unity
#27
Real-time processing on Android
#28
Deploying plugins on hardware using open-source Elk Audio OS
#29
Support of MIDI2 and MIDI-CI in VST3 instruments
#30
Live musical variations in JUCE
#31
A modern approach to microtuning
#32
Immerse yourself and be saved!
#33
Hybridizing FAUST and SOUL
#34
Building game audio plugins for the Unity engine
#35
Developing iOS music apps with 3D UI using Swift, AudioKit and SceneKit
#36
"Did you hear that?" Learning to play video games from audio cues
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