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#1
Welcome Party & Social Mixer in partnership with Apple: Quiz & Pizza
#2
Lunch
#3
Registration (Workshops)
#4
Registration (Conference attendees)
#5
Audio signal processing - A practical guide for coders (Level: Intermediate)
#6
Writing applications with JUCE audio back-end and JavaScript front-end (React Native/Electron) (Level: Advanced)
#7
Build a synth with SOUL (Level: Beginner)
#8
Turn a JUCE plugin into a hardware instrument with Elk Audio OS (All Levels)
#9
Keynote: Coding with Your Cave-Brain
#10
Keynote: Reshaping live performance with MI.MU
#11
Welcome address
#12
A practical perspective on deep learning in audio software
#13
Audio APIs & driver models : under & above the hood
#14
Introduction to MIDI 2.0
#15
Registration
#16
The many ways to play audio on the web
#17
Panel: Mobile vs desktop software: Fragmented or converging practices?
#18
Coffee break
#19
From jailbreaking iPhones to Grammy awarded albums: How mobile apps are shaping the future of music production
#20
Units of measurement in C++
#21
Coffee break
#22
Panel: Product design
#23
Lunch
#24
Poster: GPU-accelerated physical model for real-time drumhead synthesis
#25
Poster: iPhone as an audiometer and precision audio reproduction and measurement device
#26
11.00 - 11.25 Real-Time Applications with AVAudioEngine & 11.25 - 11.50 Audio Unit v3 Revisited
#27
Panel: Raising money and selling your company (or project or code)
#28
Offloading audio and ML compute to specialised low power SoCs
#29
Life after the mixer - Software in live sound system applications
#30
No tracks or graphs? Designing sound-based educational audio workstations.
#31
Keynote: Making Music with AI: Challenges and Results
#32
A chat with Gerhard Behles, CEO & Co-Founder, Ableton
#33
Real-time 101 - part I: Investigating the real-time problem space
#34
Real-time 101 - Part II: The real-time audio developer’s toolbox
#35
Real-time dataflow for audio
#36
Panel: Machine learning
#37
How to prototype audio software
#38
Open Mic Night (preceded by pizza & drinks!)
#39
Immutable music: or, the time-travelling sequencer
#40
Coffee break
#41
High performance audio on iOS
#42
Poster: Using dynamic time warping to improve the classical music production workflow
#43
Coffee break
#44
The business model canvas for audio entrepreneurs
#45
Lunch
#46
Panel: Developing audio solutions for accessibility
#47
Blueprint: Rendering React.js to JUCE
#48
Loopers and bloopers
#49
Developing a rich, cross-platform consumer experience for ROLI LUMI with JUCE, React Native and Unity
#50
Real-time processing on Android
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