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Tuesday
, November 19
11:00 GMT
11.00 - 11.25 Real-Time Applications with AVAudioEngine & 11.25 - 11.50 Audio Unit v3 Revisited
LIMITED
Upper River Room
Béla Balázs • Peter Vasil
A practical perspective on deep learning in audio software
Lower River Room
Russell McClellan
Creating a modular control surface ecosystem
Queenhithe Room
Elliot Greenhill
12:00 GMT
From jailbreaking iPhones to Grammy awarded albums: How mobile apps are shaping the future of music production
Auditorium
Mathieu Garcia
Introducing your robot lead singer (Demo 12.30 - 14.00)
Queenhithe Room
Christopher Buchanan
Life after the mixer - Software in live sound system applications
Lower River Room
Bernardo Escalona
Units of measurement in C++
Upper River Room
Mark Jordan-Kamholz
14:00 GMT
Audio APIs & driver models : under & above the hood
Lower River Room
Devendra Parakh
Porting the Hierarchical Music Specification Language (HMSL) to JUCE
Upper River Room
Phil Burk
15:00 GMT
Creator Tools: Building Kontakt instruments without Kontakt
Auditorium
Dinos Vallianatos
No tracks or graphs? Designing sound-based educational audio workstations.
Queenhithe Room
Stephen Pearse
Sound Control: Enabling fast and flexible musical interface creation for disability (with demo)
Upper River Room
Simon Steptoe
The many ways to play audio on the web
Lower River Room
Christoph Guttandin
15:50 GMT
Introduction to MIDI 2.0
Auditorium
Mike Kent • Brett Porter • Florian Bomers
Offloading audio and ML compute to specialised low power SoCs
Upper River Room
Vamshi Raghu
Run fast, sound great: Keys to successful voice management systems
Queenhithe Room
Will Augar
Wednesday
, November 20
10:30 GMT
Developing a rich, cross-platform consumer experience for ROLI LUMI with JUCE, React Native and Unity
Lower River Room
Tom Duncalf
Real-time 101 - part I: Investigating the real-time problem space
Auditorium
David Rowland • Fabian Renn-Giles
Support of MIDI2 and MIDI-CI in VST3 instruments
Upper River Room
Janne Roeper • Arne Scheffler
11:30 GMT
Building game audio plugins for the Unity engine
Queenhithe Room
Jorge Garcia
Hybridizing FAUST and SOUL
Lower River Room
Stéphane Letz
Live musical variations in JUCE
Upper River Room
Halldór Eldjárn
Real-time 101 - Part II: The real-time audio developer’s toolbox
Auditorium
David Rowland • Fabian Renn-Giles
12:05 GMT
"Did you hear that?" Learning to play video games from audio cues
Queenhithe Room
Raluca Gaina
Blueprint: Rendering React.js to JUCE
Upper River Room
Nick Thompson
How to prototype audio software
Lower River Room
Marek Bereza
14:00 GMT
Immutable music: or, the time-travelling sequencer
Lower River Room
Tom Maisey
Real-time processing on Android
Queenhithe Room
Don Turner • Atneya Nair
The business model canvas for audio entrepreneurs
Upper River Room
Ray Chemo
15:00 GMT
A modern approach to microtuning
Lower River Room
Adam Wilson
Deploying plugins on hardware using open-source Elk Audio OS
Queenhithe Room
Gustav Andersson • Ilias Bergström • Stefano Zambon
Immerse yourself and be saved!
Upper River Room
Ben Supper
Real-time dataflow for audio
Auditorium
Domingo Hui • Glenn Kasten
16:00 GMT
Developing iOS music apps with 3D UI using Swift, AudioKit and SceneKit
Queenhithe Room
Alexander Obuschenko
High performance audio on iOS
Lower River Room
Ryan Brown
Loopers and bloopers
Upper River Room
Vlad Voina
Timezone
Audio Developer Conference
Europe/London
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Audio Developer Conference
Nov 18
-
20, 2019
Monday
, November 18
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, November 19
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, November 20
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The Mermaid, Puddle Dock, London EC4V 3DB
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All Bar One, Ludgate Hill, EC4M 7DE
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Monday
, November 18
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, November 20
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All Bar One, Ludgate Hill, EC4M 7DE
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Newgate
Newgate Room
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