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Tuesday, November 19 • 15:50 - 16:40
Run fast, sound great: Keys to successful voice management systems

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An excessive number of sound sources (or voices) is a common problem faced in game audio development. This is especially true in complex, open world games when the player can travel anywhere in world and interact with thousands of entities. Voice count quickly becomes a problem that must be addressed, but keeping the audio aesthetic intact is a real challenge!

Frontier Development’s lead audio programmer, Will Augar, shows how the company’s voice management technology has evolved and gives a detailed insight into the latest system. The team’s focus on software engineering best practices, such as separation of concerns and “don’t repeat yourself” gives developers a great example of how to tackle complex systems with strict performance requirements.

This talk aims to show how audio programmers how they can develop performant voice management that do not compromise on mix quality.

avatar for Will Augar

Will Augar

Principal Audio Programmer, Frontier Developments plc
Will Augar is the lead audio programmer at Frontier. He been a professional software developer for over 10 years working in both the games and music industries. He was an audio programmer at FreeStyleGames working on the DJ Hero series and has worked on Akai MPC at inMusic. In recent... Read More →

Tuesday November 19, 2019 15:50 - 16:40 GMT
Queenhithe Room Puddle Dock, London EC4V 3DB