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Wednesday
, November 20
09:00 GMT
Keynote: Making Music with AI: Challenges and Results
Auditorium
Francois Pachet
10:00 GMT
Coffee break
The Mermaid
Poster: Using dynamic time warping to improve the classical music production workflow
Newgate Room
Smriti Pramanick
10:30 GMT
Developing a rich, cross-platform consumer experience for ROLI LUMI with JUCE, React Native and Unity
Lower River Room
Tom Duncalf
Real-time 101 - part I: Investigating the real-time problem space
Auditorium
David Rowland • Fabian Renn-Giles
Support of MIDI2 and MIDI-CI in VST3 instruments
Upper River Room
Janne Roeper • Arne Scheffler
11:30 GMT
Building game audio plugins for the Unity engine
Queenhithe Room
Jorge Garcia
Hybridizing FAUST and SOUL
Lower River Room
Stéphane Letz
Live musical variations in JUCE
Upper River Room
Halldór Eldjárn
Real-time 101 - Part II: The real-time audio developer’s toolbox
Auditorium
David Rowland • Fabian Renn-Giles
12:05 GMT
"Did you hear that?" Learning to play video games from audio cues
Queenhithe Room
Raluca Gaina
Blueprint: Rendering React.js to JUCE
Upper River Room
Nick Thompson
How to prototype audio software
Lower River Room
Marek Bereza
12:30 GMT
Careers Fair
Newgate Room
Lunch
Newgate Room
Demo: Per-sample C: a live-coding environment for learning audio DSP in C/C++
Newgate Room
Karl Yerkes
Demo: Procedural audio models for video games with Chunity
Newgate Room
Adrián Barahona-Ríos
Demo: Prototyping interactive software and installation art with SuperCollider and JavaScript
Newgate Room
Colin Sullivan
Demo: Real-time interface for audio generation using CVAEs
Newgate Room
Sam Parke-Wolfe
Demo: Recreating vintage divide-down synths
Newgate Room
David Blurton
Demo: Seeing sounds - Creative audio/visual plugin experiments with JUCE
Newgate Room
Halldór Eldjárn • Ragnar Hrafnkelsson
Demo: Sieve - A plug-in for the intelligent browsing of drum samples using manifold learning
Newgate Room
Jordie Shier
14:00 GMT
Panel: Developing audio solutions for accessibility
Auditorium
Ed Gray • Carl Bussey • Amy Dickens • Jason Dasent • Timothy Adnitt • Andre Louis
Immutable music: or, the time-travelling sequencer
Lower River Room
Tom Maisey
Real-time processing on Android
Queenhithe Room
Don Turner • Atneya Nair
The business model canvas for audio entrepreneurs
Upper River Room
Ray Chemo
15:00 GMT
A modern approach to microtuning
Lower River Room
Adam Wilson
Deploying plugins on hardware using open-source Elk Audio OS
Queenhithe Room
Gustav Andersson • Ilias Bergström • Stefano Zambon
Immerse yourself and be saved!
Upper River Room
Ben Supper
Real-time dataflow for audio
Auditorium
Domingo Hui • Glenn Kasten
15:30 GMT
Coffee break
The Mermaid
Poster: Freesound API: add 400k+ sounds to your plugin!
Newgate Room
António Ramires • Frederic Font
Poster: Virtual analog modelling with automated nodal DK-method in real-time
Newgate Room
Daniel Struebig
16:00 GMT
Panel: Machine learning
Auditorium
Spencer Salazar • Francois Pachet • Vamshi Raghu • Russell McClellan
Developing iOS music apps with 3D UI using Swift, AudioKit and SceneKit
Queenhithe Room
Alexander Obuschenko
High performance audio on iOS
Lower River Room
Ryan Brown
Loopers and bloopers
Upper River Room
Vlad Voina
17:00 GMT
A chat with Gerhard Behles, CEO & Co-Founder, Ableton
Auditorium
Gerhard Behles
18:00 GMT
Open Mic Night (preceded by pizza & drinks!)
Auditorium
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Audio Developer Conference
Europe/London
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Audio Developer Conference
Nov 18
-
20, 2019
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The Mermaid, Puddle Dock, London EC4V 3DB
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All Bar One, Ludgate Hill, EC4M 7DE
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, November 18
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, November 19
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, November 20
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All Bar One, Ludgate Hill, EC4M 7DE
Auditorium
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Front registration desk
Lower River Room
Newgate
Newgate Room
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The Mermaid
Upper River Room
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